Monthly Report: May - June 6, 2015, 11:23 a.m. Crying Devil
Star Citizen
Greetings Citizens,

It’s hard to believe June is already upon us! Work on Star Citizen continues at a frenzied pace at our studios and outsource partners around the world. This month, we’re excited to introduce our latest studio, Foundry 42 Germany, to the report. You’ll be seeing a lot from Germany in the coming months: they’re charged with tackling many of the programming challenges facing Star Citizen on the road to the persistent universe. Work continues in those areas, and on our many modules and milestones, from Star Marine (now being readied for its PTU debut) to Squadron 42 (cinematics currently being directed by Chris Roberts in London!) Your top-level view of exactly what we’ve done this month can be found below.

Welcome back for another edition of the Monthly Report! This month has been an eventful one with lots of development news to cover. As always, we’re super excited to share with you what we’ve been up to over this past month! So settle in and get comfortable because here goes the development update!

Design

One of the biggest developments from May was the reveal and concept sale for the MISC Reliant. This sale was a big accomplishment for us, and really felt like we had every department firing on all cylinders to get the sale ready. Everyone involved in the sale really pushed to make sure that it wasn’t just ready on-time, but it was ready early. It’s been a great example of our various departments pooling together to help bring another of these incredible ships to life. We’re also pretty confident that the community liked it as well, with over 19,000 sold during the concept sale. Thank you all so much for both supporting this great new ship from MISC, as well as the on going development of Star Citizen.

We’ve taken a balance pass over the current roster of missiles, specifically by increasing the vulnerability of all CS-lock missiles (Tempest, Stalker, StrikeForce) to noise emitted by chaff, thus allowing those fired upon a better chance at escaping the wrath of these powerful munitions. Additionally, missile lock on times have been increased across the board (from 2 to 5 secs.), so pilots, brush up on those maneuvering skills! Keeping eyes on target just got that much more important. Fire-and-forget missiles also become more practical with this change. Happy hunting!

 



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