Insurance FAQ and Update - Nov. 27, 2012, 8:34 p.m. Crying Devil
Star Citizen

Welcome back, citizens! For those of you in the USA we hope you had a relaxing holiday weekend and that you were able to take advantage of the grace period for pledges. That is now over. Anyone that joins going forward will have to pay slightly more for the base packages and won’t have lifetime insurance. The limited-time add-ons such as the Retaliator Bomber have been taken down.

Existing backers will still be able to upgrade to any of the original packages at the original prices for the next 12 months. As an added bonus for all backers that purchased a ship before November 26th any additional ships you purchase for your account during the next twelve months will have lifetime insurance. We’re looking forward to sharing more about the game and the team in the coming months. For now, we are going to address several issues of immediate importance to Star Citizens.

Stretch Goals

It’s almost unbelievable, but we’re now to almost to $7 million in pledges! Thank you all for the incredible continued support. We’ve had a lot of questions about adding additional stretch goals. What will hitting $7 million or $8 million add to the game? Things have moved so fast that in the short term we don’t feel comfortable setting them: we listed everything we wanted to add, figured out what it would cost and you earned that.

The honest truth is that additional money from crowd funding means adding an ever-increasing amount of detail to the game… More unique locations in a system, more NPCs, more varied animations and so on. More dollars allows us to hire more artists, programmers and designers to flesh out the universe of Star Citizen. When things have calmed down we may be able to quantify this, but for now, know each extra dollar goes to making a richer game on release.

Read more at Roberts Space Industries