3.0 Production Schedule Report - Oct. 30, 2017, 6:07 p.m.
This week, the team generated another
fifteen builds for the developers and QA to review, while three more
made their way to the Evocati testers. One of the major victories this
week was the first implementation of our new WAF
build system, which will cut down the required time to generate a build
from four hours to just one. When perfected, this will allow us to have
more development and testing time between each build.
The team continued to focus on perfecting the Shopping experience
this week, finally fixing a bug that prevented players from equipping
items that they bought. Our daily review sessions focused on the
physical stores in locations like Port Olisar, Grim HEX,
and Levski, so we’re in the process of prioritizing those bugs in our
overall fix-list. The rest of the team continued to tackle the ongoing
bugs tied to commodity shopping that we discussed last week. One of the
setbacks we encountered this week was a pair of Disconnection errors
that would kick players from the servers. These bugs were discovered
thanks to improvements made to increase server stability. As players
could play for longer, they were now able to trigger these Disconnection
errors. Finally, our Network team checked in a fix that will increase
performance in the overall game experience.
We are continuing to improve the production schedule report to
accommodate your feedback and next week we will have a revised format
that highlights the remaining features that need completing before we go
to a wider PTU
and then live.
The team’s been focusing on the comprehensive Shopping experience and
resolving any issues related to shopping, kiosks or the economy. They’ve
fixed a series of issues that ranged from spawning the player inside
their bed (literally) to one bug that took out all of the items from all
of the shops.